Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.3 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 59 of 100, built on 1.2 control wards a game and 0.87 vision score a minute. Farming trails at 29, with 5.7 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.