Playstyle radar
14 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
6.4 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
253 vs 300 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.4 vs 1.0
72 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Deaths / min
0.15 vs 0.19
72 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
CS at 10 min
80.4 vs 71.7
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 72 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 21, with 0.1 control wards a game.
Among mid laners
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median first blood rate win 57% of games; below it, 49%.