Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.65 vs 1.05 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
CS at 10 min
5.0 vs 3.2
83 of 100 against Talon players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 59 of 100, built on 3.8 CS at 10 min and 6.9 CS a minute. Vision trails at 23, with 0.68 vision score a minute.
Among junglers
Talon junglers with less time spent dead than the median win 70% of games; with more, 31%.
Talon junglers with above-median vision score a minute win 55% of games; below it, 46%.
Talon junglers with fewer deaths a minute than the median win 74% of games; with more, 27%.