Playstyle radar
47 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
47 gamesObjectivesStart here
Turret plates / game
2.1 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
415 vs 444 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.23 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 53 of 100, built on 3.2 epic monsters a game and 941 objective damage a minute. Survivability trails at 25, with 11% time spent dead. For a Warwick player that is the expected shape: against other Warwick players, survivability sits near the median.
Among junglers
Warwick junglers with above-median turret plates a game win 76% of games; below it, 29%.
In your wins 3.0, in your losses 1.3 · 20W 27L
Warwick junglers with above-median gold a minute win 71% of games; below it, 31%.
In your wins 439, in your losses 392 · 20W 27L
Warwick junglers with above-median kills a minute win 64% of games; below it, 37%.
In your wins 0.28, in your losses 0.18 · 20W 27L