Playstyle radar
15 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.92 vs 2.38 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Turret plates / game
7.8 vs 5.3
86 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Objective damage / min
131 vs 84
74 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Kills / min
0.12 vs 0.07
73 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 65 of 100, built on 587 damage a minute and 16% team damage share. Vision trails at 22, with 0.1 control wards a game.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median vision score a minute win 54% of games; below it, 44%.