Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
28 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
66.1 vs 70.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.5 vs 0.6
95 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 68% of games, the other half 37%.
Objective damage / min
510 vs 349
92 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 73% of games, the other half 29%.
Damage / min
942 vs 809
77 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 62% of games, the other half 40%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 63 of 100, built on 3.9 wards cleared a game and 1.6 control wards a game. Farming trails at 26, with 5.6 CS a minute.
Among mid laners
Fizz mid laners with above-median CS a minute win 56% of games; below it, 46%.
In your wins 5.7, in your losses 5.3 · 16W 12L
Fizz mid laners with above-median CS at 10 min win 56% of games; below it, 46%.
In your wins 55.9, in your losses 53.8 · 16W 12L