Playstyle
44 games
Playstyle radar
44 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
44 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.59 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1036 vs 857
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Kills / min
0.31 vs 0.25
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 80 of 100, built on 27% team damage share and 1025 damage a minute. Vision trails at 29, with 0.0 control wards a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.6, in your losses 0.4 · 21W 23L
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.58, in your losses 0.71 · 21W 23L
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.0, in your losses 0.0 · 21W 23L