Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season298 games
What to work on
60 gamesVisionStart here
Control wards / game
2.6 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.16 vs 0.22
88 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
6% vs 8%
85 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Turret plates / game
7.4 vs 5.9
74 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 44, with 1.6 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.0, in your losses 1.5 · 154W 144L