Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
81
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesFarmingStart here
CS / min
7.5 vs 8.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
685 vs 865 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
77.9 vs 85.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against Irelia players, and it matters: the better half of Irelia mid laners wins 74% of games, the other half 41%.
Deaths / min
0.16 vs 0.26
100 of 100 against Irelia players, and it matters: the better half of Irelia mid laners wins 68% of games, the other half 30%.
Time spent dead
10% vs 13%
89 of 100 against Irelia players, and it matters: the better half of Irelia mid laners wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 92 of 100, built on 2.5 epic monsters a game and 680 objective damage a minute. Damage trails at 24, with 19% team damage share.
Among mid laners
Irelia mid laners with above-median CS a minute win 61% of games; below it, 37%.
Irelia mid laners with above-median damage a minute win 62% of games; below it, 36%.
Irelia mid laners with above-median CS at 10 min win 55% of games; below it, 43%.