Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
865 vs 1141 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
671 vs 546
80 of 100 against Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 57% of games, the other half 44%.
Solo kills / game
1.0 vs 0.6
78 of 100 against Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 53% of games, the other half 48%.
CS at 10 min
11.1 vs 4.0
100 of 100 against Nunu & Willump players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 49 of 100, built on 2.7 epic monsters a game and 865 objective damage a minute. Vision trails at 15, with 0.62 vision score a minute.
Among junglers
Nunu & Willump junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Nunu & Willump junglers with less time spent dead than the median win 72% of games; with more, 28%.
Nunu & Willump junglers with above-median objective damage a minute win 80% of games; below it, 21%.