Playstyle radar
60 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season106 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
758 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.8 vs 7.1
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
CS at 10 min
80.3 vs 73.6
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 26, with 17% team damage share.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
This season, in your wins 1.0, in your losses 1.0 · 50W 56L
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
This season, in your wins 677, in your losses 634 · 50W 56L
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
This season, in your wins 0.18, in your losses 0.13 · 50W 56L