Playstyle radar
13 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.83 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.42 vs 0.28
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Damage / min
965 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
CS / min
8.5 vs 7.1
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 79 of 100, built on 0.12 deaths a minute and 7% time spent dead. Vision trails at 40, with 1.01 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.