Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
60 gamesDamageStart here
Damage / min
572 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
774 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 45 of 100, built on 1.9 solo kills a game and 44% kill participation. Farming trails at 27, with 6.2 CS a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 734, in your losses 634 · 42W 42L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 652, in your losses 261 · 41W 42L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 1.7, in your losses 0.4 · 42W 42L