Playstyle radar
16 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
6
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
499 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
623 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Wards cleared / game
5.4 vs 4.0
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 39 of 100, built on 3.4 wards cleared a game and 0.9 control wards a game. Farming trails at 6, with 370 gold a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.