Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
613 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.75 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 53 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 22, with 4.0 turret plates a game.
Among junglers
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
In your wins 932, in your losses 328 · 22W 31L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
This season, in your wins 3.2, in your losses 0.9 · 27W 43L
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 0.82, in your losses 0.66 · 27W 43L