Playstyle radar
14 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.72 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
628 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.11 vs 0.19
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
6% vs 10%
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
CS / min
7.9 vs 6.8
90 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 79 of 100, built on 0.12 deaths a minute and 6% time spent dead. Vision trails at 23, with 2.0 wards cleared a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.