Playstyle radar
11 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 20% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.10 vs 0.23
100 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 68% of games, the other half 32%.
Time spent dead
6% vs 12%
100 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Epic monsters / game
1.4 vs 0.8
88 of 100 against Emerald Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 88 of 100, built on 6% time spent dead and 0.13 deaths a minute. Farming trails at 17, with 5.4 CS a minute.
Among top laners
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with above-median first blood rate win 58% of games; below it, 48%.
Sett top laners with above-median control wards a game win 54% of games; below it, 49%.