Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season267 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
337 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
457 vs 417
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
CS / min
8.5 vs 7.3
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 82 of 100, built on 8.7 CS a minute and 511 gold a minute. Vision trails at 43, with 1.8 wards cleared a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.9, in your losses 0.3 · 140W 127L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 532, in your losses 258 · 140W 127L
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.8, in your losses 1.4 · 140W 127L