Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
11 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
8.1 vs 6.6
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Gold / min
531 vs 426
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Turret plates / game
7.7 vs 3.9
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 62 of 100, built on 24% team damage share and 809 damage a minute. Vision trails at 39, with 1.5 wards cleared a game.
Among junglers
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.