Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
3.6 vs 7.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
460 vs 610 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
178 vs 250 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
25% vs 11%
78 of 100 against Shen players, and it matters: the better half of Shen mid laners wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 66 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 8, with 503 damage a minute.
Among mid laners
Shen mid laners with above-median turret plates a game win 80% of games; below it, 25%.
Shen mid laners with above-median damage a minute win 59% of games; below it, 40%.
Shen mid laners with above-median objective damage a minute win 73% of games; below it, 26%.