Playstyle radar
16 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.73 vs 0.87 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.47 vs 0.23
100 of 100 against Gold Darius players, and it matters: the better half of Darius top laners wins 66% of games, the other half 34%.
Gold / min
507 vs 414
100 of 100 against Gold Darius players, and it matters: the better half of Darius top laners wins 70% of games, the other half 30%.
Damage / min
1003 vs 756
90 of 100 against Gold Darius players, and it matters: the better half of Darius top laners wins 61% of games, the other half 38%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 81 of 100, built on 471 gold a minute and 7.7 CS a minute. Vision trails at 32, with 0.1 control wards a game.
Among top laners
Darius top laners with above-median vision score a minute win 53% of games; below it, 47%.
Darius top laners with above-median control wards a game win 53% of games; below it, 48%.
Darius top laners with above-median epic monsters a game win 68% of games; below it, 32%.