Playstyle radar
34 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
34 gamesVisionStart here
Vision score / min
2.11 vs 2.71 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
269 vs 308 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
52% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Deaths / min
0.14 vs 0.18
74 of 100 against Nami players, and it matters: the better half of Nami supports wins 69% of games, the other half 32%.
Ally saves / game
3.65 vs 2.50
75 of 100 against Nami players, and it matters: the better half of Nami supports wins 56% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 12, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Nami supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 2.06, in your losses 1.70 · 18W 16L
Nami supports with above-median damage a minute win 58% of games; below it, 42%.
In your wins 293, in your losses 264 · 18W 16L
Nami supports with above-median kill participation win 55% of games; below it, 46%.
In your wins 50%, in your losses 46% · 18W 16L