Playstyle radar
29 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
29 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
3.15 vs 2.56
93 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Ally saves / game
7.80 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Control wards / game
9.3 vs 5.1
90 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 83 of 100, built on 2.86 vision score a minute and 8.2 control wards a game. Damage trails at 20, with 319 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
In your wins 0.04, in your losses 0.07 · 13W 16L