Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
4.4 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.00 vs 0.30 typical
Keep the save for the ally the enemy actually dives.
Strengths
Epic monsters / game
2.3 vs 1.4
91 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Kills / min
0.18 vs 0.08
89 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Vision score / min
2.70 vs 2.29
77 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 77 of 100, built on 6.7 wards cleared a game and 1.95 vision score a minute. Damage trails at 41, with 557 damage a minute.
Among supports
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with above-median ally saves a game win 53% of games; below it, 48%.