Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
last 60season152 games
What to work on
60 gamesAggressionStart here
Kills / min
0.10 vs 0.17 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.19 vs 0.25
80 of 100 against Master+ Shaco players, and it matters: the better half of Shaco supports wins 63% of games, the other half 32%.
Time spent dead
8% vs 10%
75 of 100 against Master+ Shaco players, and it matters: the better half of Shaco supports wins 61% of games, the other half 35%.
Turret plates / game
6.4 vs 4.6
74 of 100 against Master+ Shaco players, and it matters: the better half of Shaco supports wins 75% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 98 of 100, built on 653 damage a minute and 17% team damage share. Utility trails at 20, with 0 ally heal + shield a minute. For a Shaco player that is the expected shape: against other Shaco players, utility sits above the median.
Among supports
Shaco supports with above-median kills a minute win 54% of games; below it, 41%.
This season, in your wins 0.13, in your losses 0.08 · 88W 64L