Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
27
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
51
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
26 gamesAggressionStart here
Kill participation
61% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1279 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, mechanics leads at 53 of 100, built on 4.0 skillshots dodged a minute and 2.4 skillshots hit a minute. Aggression trails at 27, with 61% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 57%, in your losses 64% · 10W 16L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1082, in your losses 1402 · 10W 16L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.43, in your losses 0.50 · 10W 16L