Playstyle radar
14 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
32% vs 46% typical
Rotate toward fights as they start and finish the kills your team sets up.
Survivability
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 41 of 100, built on 14% first blood rate and 1.8 solo kills a game. Survivability trails at 22, with 13% time spent dead.
Among junglers
Bel'Veth junglers with less time spent dead than the median win 72% of games; with more, 29%.
Bel'Veth junglers with above-median kill participation win 58% of games; below it, 43%.
Bel'Veth junglers with fewer deaths a minute than the median win 77% of games; with more, 24%.