Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.13 vs 0.18 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
308 vs 384 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Turret plates / game
13.1 vs 10.0
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
CS at 10 min
77.4 vs 66.9
96 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 56 of 100, built on 52.2 CS at 10 min and 6.3 CS a minute. Vision trails at 23, with 0.3 control wards a game.
Among top laners
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.