Playstyle
22 games
Playstyle radar
22 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
58.4 vs 71.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Solo kills / game
3.0 vs 2.2
72 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 60% of games, the other half 45%.
First blood rate
19% vs 9%
71 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 56% of games, the other half 50%.
Team damage share
27% vs 25%
72 of 100 against Teemo players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 88 of 100, built on 28% team damage share and 1031 damage a minute. Survivability trails at 5, with 0.32 deaths a minute.
Among top laners
Teemo top laners with fewer deaths a minute than the median win 67% of games; with more, 35%.
In your wins 0.27, in your losses 0.38 · 12W 10L
Teemo top laners with less time spent dead than the median win 64% of games; with more, 38%.
In your wins 15%, in your losses 17% · 12W 10L
Teemo top laners with above-median CS at 10 min win 55% of games; below it, 47%.
In your wins 73.0, in your losses 51.9 · 12W 10L