Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season184 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.33 vs 0.25
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Gold / min
465 vs 433
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
First blood rate
16% vs 9%
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 62 of 100, built on 24% team damage share and 885 damage a minute. Objectives trails at 40, with 0.7 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.2, in your losses 0.6 · 100W 84L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 3.2, in your losses 2.5 · 100W 84L