Playstyle radar
50 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
32
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
58
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
50 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
25.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 59 of 100, built on 12% team damage share and 1680 damage a minute. Control trails at 30, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.2, in your losses 1.0 · 20W 30L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 42.0, in your losses 14.9 · 20W 30L