Playstyle radar
29 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
64.8 vs 75.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
1077 vs 912
81 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 62% of games, the other half 42%.
Turret plates / game
10.2 vs 8.2
74 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 79% of games, the other half 27%.
Vision score / min
1.00 vs 0.82
75 of 100 against Vex players, and it matters: the better half of Vex mid laners wins 56% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 82 of 100, built on 999 damage a minute and 26% team damage share. Survivability trails at 9, with 14% time spent dead.
Among mid laners
Vex mid laners with fewer deaths a minute than the median win 71% of games; with more, 32%.
In your wins 0.23, in your losses 0.36 · 18W 11L
Vex mid laners with less time spent dead than the median win 69% of games; with more, 35%.
In your wins 12%, in your losses 18% · 18W 11L
Vex mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
In your wins 52.1, in your losses 54.9 · 18W 11L