Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
97
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.12 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
362 vs 385 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.10 vs 0.18
100 of 100 against Diamond K'Sante players, and it matters: the better half of K'Sante top laners wins 67% of games, the other half 28%.
Time spent dead
5% vs 10%
100 of 100 against Diamond K'Sante players, and it matters: the better half of K'Sante top laners wins 64% of games, the other half 31%.
Epic monsters / game
1.4 vs 0.8
87 of 100 against Diamond K'Sante players, and it matters: the better half of K'Sante top laners wins 65% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 98 of 100, built on 0.10 deaths a minute and 5% time spent dead. Damage trails at 25, with 631 damage a minute. That is the Warden trade: damage is not where this class wins games.
Among top laners
K'Sante top laners with above-median solo kills a game win 57% of games; below it, 42%.
K'Sante top laners with above-median kills a minute win 59% of games; below it, 36%.
K'Sante top laners with above-median gold a minute win 67% of games; below it, 28%.