Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season235 games
What to work on
60 gamesUtilityStart here
Heals + shields / min
183 vs 210 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
183 vs 210 typical
Peel for the carry through the whole fight instead of following the engage.
Objectives
Objective damage / min
47 vs 70 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.07 vs 0.05
75 of 100 against Master+ Rakan players, and it matters: the better half of Rakan supports wins 56% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 8.3 wards cleared a game and 2.74 vision score a minute. Damage trails at 22, with 9% team damage share. For a Rakan player that is the expected shape: against other Rakan players, damage sits near the median.
Among supports
Rakan supports with above-median heals + shields a minute win 63% of games; below it, 39%.
This season, in your wins 142, in your losses 111 · 119W 105L
Rakan supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
This season, in your wins 142, in your losses 111 · 119W 105L
Rakan supports with above-median objective damage a minute win 73% of games; below it, 29%.
This season, in your wins 131, in your losses 47 · 119W 105L