Playstyle radar
11 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
11 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Damage
Damage / min
321 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
4% vs 9%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Turret plates / game
8.3 vs 6.2
78 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 89 of 100, built on 4% time spent dead and 0.12 deaths a minute. Aggression trails at 32, with 0.0 solo kills a game.
Among supports
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.