Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.37 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 64 of 100, built on 8.2 CS a minute and 45.1 CS at 10 min. Vision trails at 25, with 0.54 vision score a minute.
Among bot laners
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.