Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
46
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
56
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
50
of 100
last 60season103 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1869 vs 1552
70 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 69 of 100, built on 1869 damage a minute and 13% team damage share. Control trails at 30, with 1.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.5, in your losses 1.5 · 47W 56L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 39.8, in your losses 20.4 · 47W 56L