Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Heals + shields / min
685 vs 734 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
CC seconds / min
1.3 vs 1.2
72 of 100 against Emerald Soraka players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 70 of 100, built on 10.37 ally saves a game and 1.3 CC seconds a minute. Survivability trails at 13, with 12% time spent dead.
Among supports
Soraka supports with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.21, in your losses 0.33 · 37W 44L
Soraka supports with less time spent dead than the median win 65% of games; with more, 36%.
This season, in your wins 10%, in your losses 14% · 37W 44L
Soraka supports with above-median heals + shields a minute win 63% of games; below it, 38%.
This season, in your wins 531, in your losses 289 · 37W 44L