Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
12.1 vs 10.0
71 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 62 of 100, built on 10.3 turret plates a game and 1.8 epic monsters a game. Survivability trails at 20, with 14% time spent dead.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.