Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season109 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
51 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
268 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
3.36 vs 2.77
94 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
8.7 vs 5.5
80 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 83 of 100, built on 3.32 vision score a minute and 8.7 control wards a game. Damage trails at 20, with 8% team damage share.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 132, in your losses 29 · 45W 51L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 285, in your losses 264 · 51W 58L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.05, in your losses 0.05 · 51W 58L