Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
60 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 49 of 100, built on 0.52 ally saves a game and 62 heals + shields a minute. Aggression trails at 25, with 0.3 solo kills a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.