Playstyle radar
47 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
47 gamesObjectivesStart here
Objective damage / min
174 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.2 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kill participation
52% vs 43%
94 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 31, with 260 objective damage a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 378, in your losses 137 · 24W 23L
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
In your wins 9.0, in your losses 2.9 · 24W 23L
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
In your wins 6.4, in your losses 6.0 · 24W 23L