Playstyle
11 games
Playstyle radar
11 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.4 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.44 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1135 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
520 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 61 of 100, built on 0.36 kills a minute and 18% first blood rate. Objectives trails at 32, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.