Playstyle radar
13 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
21
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.41 vs 0.26
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Gold / min
506 vs 454
85 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
First blood rate
14% vs 6%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 64 of 100, built on 853 damage a minute and 21% team damage share. Survivability trails at 19, with 15% time spent dead.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.