Playstyle
31 games
Playstyle radar
31 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
31 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Xerath players. The strengths below are where the margin is widest.
Strengths
Kills / min
0.40 vs 0.25
100 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 66% of games, the other half 35%.
Gold / min
506 vs 423
100 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 69% of games, the other half 33%.
Turret plates / game
10.7 vs 6.8
98 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 81% of games, the other half 24%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 89 of 100, built on 4.9 control wards a game and 1.14 vision score a minute. Objectives trails at 45, with 1.0 epic monsters a game. For a Xerath player that is the expected shape: against other Xerath players, objectives sits above the median.
Among mid laners