Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
542 vs 384
85 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
CS / min
8.4 vs 7.0
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 42%.
Gold / min
439 vs 404
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 66 of 100, built on 8.2 CS a minute and 74.9 CS at 10 min. Aggression trails at 25, with 23% kill participation.
Among top laners
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.