Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
37
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
44
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
27.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
19 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
19 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 56 of 100, built on 13% team damage share and 1529 damage a minute. Utility trails at 28, with 19 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 38.1, in your losses 19.2 · 12W 14L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 25, in your losses 13 · 12W 14L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 25, in your losses 13 · 12W 14L