Playstyle radar
38 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
38 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
270 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.2 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 52 of 100, built on 0.92 vision score a minute and 2.9 wards cleared a game. Survivability trails at 36, with 12% time spent dead.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 14% · 18W 20L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 434, in your losses 294 · 18W 20L
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.6, in your losses 0.1 · 18W 20L