Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
2.3 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Deaths / min
0.10 vs 0.21
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Time spent dead
6% vs 11%
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 95 of 100, built on 0.11 deaths a minute and 6% time spent dead. Farming trails at 40, with 5.8 CS a minute.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.