Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
259 vs 427 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
55.8 vs 60.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.2 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
First blood rate
33% vs 13%
92 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 57% of games, the other half 48%.
Kill participation
60% vs 47%
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 46 of 100, built on 0.81 vision score a minute and 2.0 wards cleared a game. Objectives trails at 26, with 1.0 epic monsters a game.
Among bot laners
Gold bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Gold bot laners with above-median CS at 10 min win 56% of games; below it, 44%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.